Optimizing Working Memory in Legends of Runeterra by Rodger Caudill Using the Big 5 to Market a Card Game by Rodger Caudill Escalating Commitment to Sell Digital Card Games by Rodger Caudill Group Polarization // Combating Online Disinhibition Effect in Online Games by Rodger Caudill
League of Legends Champion concept and transmedia launch campaign.
https://sdk.canva.com/v1/embed.js Making movie night an ordeal by Rodger Caudill
A blind man walks into a bar. The bartender asks him what he's having. The blind man points to the shelf of expired grape juice. The bartender, amazed by the man's ability to point at an over aged grape water asks how the man is able to navigate the space so effortlessly. The blind man … Continue reading Disability as UX Error
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During the Fall quarter of my second year at UW, the Communication Leadership program asked students to submit a marketing strategy utilizing six different emergent technologies. The goal of this strategy was to aid a Space Tourism industry that operated both as a B2C and an NGO. Alongside a team, I crafted a strategy to … Continue reading Market Strategy for Emergent Space Tourism Industry
Over the Summer of 2019, I released the first draft of my radio focused story on Teacher Burnout. Give it a listen and let me know what you think about audio storytelling or the high burnout rates of teaching. https://soundcloud.com/entertaining-2/teacher-burnout-final-with-music
Check out this Blog Post I wrote about launching a free VR gaming experience. https://www.mxtreality.com/single-post/2019/05/01/We-Soft-Launched-Our-First-Game-on-Steam-Adventure-Climb-VR The game can be downloaded for free on Steam following this link. https://store.steampowered.com/app/1040430/Adventure_Climb_VR/