User Experience Psychology Improvements for Riot Games (Master’s Case Study)

Optimizing Working Memory in Legends of Runeterra by Rodger Caudill

 

 

Using the Big 5 to Market a Card Game by Rodger Caudill

 

 

Escalating Commitment to Sell Digital Card Games by Rodger Caudill

 

 

Group Polarization // Combating Online Disinhibition Effect in Online Games by Rodger Caudill

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