User Experience Psychology Improvements for Riot Games (Master’s Case Study)

Optimizing Working Memory in Legends of Runeterra by Rodger Caudill



Using the Big 5 to Market a Card Game by Rodger Caudill



Escalating Commitment to Sell Digital Card Games by Rodger Caudill



Group Polarization // Combating Online Disinhibition Effect in Online Games by Rodger Caudill

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s